I had Henry over for a gaming day today. He brought his 10mm Zulu War armies and we managed to get two games in, one before lunch and one afterwards. It was a simple scenario, the British had to escort a supply column across the table, or at least fight the Zulus off and prevent them capturing or destroying the baggage.
The same basic rules and procedures are used for all periods. Openvpn socks proxy. Period specific rules and playsheets are provided to add color and unique features for each of the different wars. Fade in professional screenwriting software crack download. Period specific rules are included for the following wars. English Civil War 1642-1651. War of Spanish Succession 1701-1714. Great Northern War 1700-1721.
Mar 20, 2018 The Zulu War presents an opportunity for a highly colourful wargame between two very contrasting opponents. The battles that were fought show that whilst there was a certain sense of an inevitable British victory to the war, the Zulu army was certainly capable of inflicting a punishing defeat upon the British given an opportunity to unleash a co-ordinated attack using the classical fighting.
John my long time Gaming buddy recently bought a set of skirmish rules called one hour wargames which we tried out tonight using my Anglo Zulu war stuff.Basically a small skirmish rule set 8 figures for the brits and 16 for the zulus, the game uses playing cards instead of dice and it does what it says on the cover, we played 2 games in just over an hour admittedly the 2nd game was over quickly due to the cards turned over to decide the game end but both games were lots of fun,all very.
The British had 2 brigades, each of 3 infantry units, plus a single light gun. The Zulus had 3 brigades of 3 warband units and a brigade of 2 warbands and 2 skirmishers (Head, Chest and 2 Horns!). The first game was a outright Zulu victory. The right Horn rush forward and caught everyone by surprise, including the Zulu commander! The British failed their first attempt to form into a line and only succeeded after the Zulu charge fell just short and failed to make contact. (3 moves instead of 2 would probably have ended the game there and then). The British 1st brigade frantically fought the Horn off, but were effectively pinned in place for the rest of the battle. As the left Horn closed in, the 2nd brigade deployed into line, but due to lack of space, crammed up against the baggage train, only one of then was able to fire at the incoming Zulus. The 1st unit was forced back in disorder and the Zulus crashed into the second rank. To try and make room to deploy the 3rd unit the CinC ordered the baggage forward, where they were pounced upon by a unit of skirmishers, who quickly destroyed the first stand (an unfortunate group of mules). The lead unit of the Head now came up and took out the other two baggage stands in quick succession. As that had been rather a quick game, we fought on, with the British making some astounding Break Tests (one shaken unit lost 3 consecutive routs of melee and still passed every time). With one brigade broken on each side and the Zulu Chest moving around to get behind the surviving British, we decided it was time for lunch!
After a pleasant lunch and a beer (Wye Valley Brewery's Butty Bach), we swapped sides and played it again. This time the Zulus came on at a similar pace, with the Horns slightly advanced from the Head and Chest. The British 2nd Brigade quickly deployed into a firing line, but the 1st brigade repeat their performance from the morning and took three turns to deploy and get into position. The Zulus tried to close with the redcoats, but this time the British firing from the 2nd brigade threw then back and quickly reduced the left Horn to a single unit. 1 broken brigade for the Zulus! The Head moved across to engage the 2nd brigade as the right Horn crashed into the 1st brigade. The Zulu Head overran the gun, but were thrown back by the British firing once again. As the Zulu attack paused, one of the British units moved across to enfilade the Zulu impis. Pretty soon the |Head was also broken without even contacting the British line.
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On the other flank the right Horn routed one of the British units in a hard fought melee then pushed the others backwards. Ina bloody round of fighting they broke the British 1st brigade, but became broken themselves from their losses in the same combat. With 3 Zulu brigades broken now it was a British Victory. For some reason I completely forgot to take pictures of the first game but here is some of the action from the second one.